The game-based learning market is estimated to reach $8.1 billion by 2022, a sure sign we've only just begun to realize its potential. Games that are designed around extensive research, collaboration and testing can boost learning outcomes in measurable ways. Games that mirror the imagination, interactivity, suspense and sophistication of their commercial counterparts have the power to make learning more fun. These kinds of immersive academic games are a win-win in this growing market.
Source: Emerging Edtech
Source: Emerging Edtech